![]() ![]() Post-release weapons in existing weapon platforms are not unlocked by progressing the specific weapon level required, as those are completed through various tasks instead. It is possible to create a loadout with two similar weapons with marginally different stats, such as having the AUG A3 and AUG HBAR variant in the same loadout, with similar attachment setups. Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments. Many weapons are now classified under a "Weapon Platform" system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as "Receivers". Pro-tuned attachments are reset if the player modifies their attachments or its tuning. Various store blueprints come with predetermined "pro-tuned" attachments in which the player cannot modify. Reaching the maximum level of a weapon unlocks Weapon Tuning, wherein the player can finetune various attachments to be slightly better at one statistic at the cost of another. Underbarrel grenade launcher reloads are not affected by this, however. Weapon reloads are now "staged", meaning if the player performs an action that would cancel a reload (as with previous entries), the reload animation will resume to its previous state until the magazine/last round is either inserted (for non-empty reloads) or when the weapon is chambered. As of Season 1, inspect animations now correctly account for if the weapon is empty or not this was not the case during the multiplayer beta and launch builds of the game. ![]() The current ammunition type (hollow points, incendiary rounds and the like) can also be seen. Weapon inspection animations are more intricate than it was in Modern Warfare, with the user often checking the magazine and/or chamber in each of the inspect animations. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles (high damage, high recoil select-fire rifles with low capacity), marksman rifles (high damage, accurate, exclusively semi-auto/manually-operated rifles, with iron sights), light machine guns, and sniper rifles. The weapon system in Modern Warfare II is a modified version of the weapons and Gunsmith system found in Modern Warfare, with a limit of five mod slots.
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